Followers

Wednesday, 5 September 2012

Week 04 2D Design 2012


Class Outline.
The first hour we were to complete a group exercise; Generating design ideas, inventing options followed by a practical “design options”.

Group Exercise.

For this week’s group exercise “Experimentation: Exploring & Challenging” we were to choose the best of their designs from last week’s practical (Combo Words) which ours was “Dog Camping”. With in the group were to vote on which one and using the idea of experimentation discuss and research how each chosen design concept could be explored and challenged. Scribing each finding from all three designs with these topics: Design Exploration and Design challenges.

End Result.

Paul Myatt’s Web site layout
http://paulmyattdesign.blogspot.com.au/2012/08/week-04-2d.html
Exploration and Challenges:

The use of Fibonacci Spiral ‘Golden Ratio’ was explored as well as the overall layout and use of simple shapes. The challenges with this design is that the set use of squares than irregular shapes will affect the layout. If animated GIFs will supply interactivity or not, and  how different browses are affected by multiple AP Divs (floating).
 
Keiran’s Pony
Supplyed By Katelyn Preston.
http://katelynprestondesign2012.blogspot.com.au/2012/08/week-4-2d-design.html
Exploration and Challenges:
Colours, transparency and placement were explored for the right balance of the rainbow. The fiddly bits and gradients were a challenge for the overall design

Cheril’s pop art.
Exploration and Challenges:

Texture and saturation were explored with this design. The overall image was challenged by the patterned shape, right setting of blue and the fish picture placement.

Practical.
Design Exploration:
            Choose your favorite design concept from all your current works.
-          Use any tools we’d like.
-          And Describe.
Through a combo of research and creative thinking explore the possibilities of concept experimentation, variation and evaluation.
List these items clearly, draft examples and explain your thinking.
-          Two experiments.
-          Pros & Cons.
-          Choosing & Refusing.

End Result.

 

My design:

I chose my Helmet warrior being attacked by octopi, the tools I used were led pencil (2H, HB and 2B) on an A3 size white paper. The effect of depth I believe really gave it that ’oomph!’ factor.

 
Experiments:
           
Experiment 1: Fix and Colour fill in Adobe Illustrator CS5.
Use of colour and an over lay to represent the underwater feel.

Pros: Gives life to the image, adds a cartoon-ish style, can be used for a spread.

Cons: Doesn’t look realistic, no real gradients or texture, time spent adjusting layers.

Choosing and refusing: choosing the right colour fixtures, refuse black/out lines? How deep is this scene? (Brightness)

            Experiment 2: Retouching in Adobe Photoshop CS5.
                        The use of blurring and fill, paint brush settings and glow.

Pros: Give the real life feel, could add more depth to the image. To be used for a cover page for my VD for Illustration.

Cons: Lack of knowledge in Adobe Photoshop CS5, the right setting of blur, exploring and adjusting paint brush pattern settings.

Choosing and refusing: The transparency levels of the background, whether or not to add more aquatic life to the over image. Colours or the octopi.

No comments:

Post a Comment